Humanoid Character Rigging and gam ui Specialist
I’m ready to hand off a finished humanoid mesh that now needs a clean, animator-friendly skeleton. My main focus is rigging—specifically character rigging…
Описание предложения
I’m ready to hand off a finished humanoid mesh that now needs a clean, animator-friendly skeleton. My main focus is rigging—specifically character rigging for a humanoid, not mechanical or creature work—so every hour you spend should go toward building a robust control system and perfecting skin weights. The model is waiting in Maya (and FBX if you prefer). I need you to create a well-named bone hierarchy, set up IK/FK switches, add stretch where sensible, and deliver a control interface that keeps the scene tidy for animators. Deliverables • Maya scene (or FBX) with the completed humanoid rig at zero pose • One or two quick test motions or extreme poses that prove clean deformation • Short notes on control usage, including any custom scripts or hot...
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