2D Rigging for Archery Game
I already have realistic 2D character art for a Unity-based archery game and now need a specialist to turn that artwork into a fully rigged, game-ready as…
Offer description
I already have realistic 2D character art for a Unity-based archery game and now need a specialist to turn that artwork into a fully rigged, game-ready asset. The goal is to set up a clean bone hierarchy, skin weights, and pivots so the archer can perform two core animations inside Unity: a natural-looking idle stance and a smooth arrow-shooting sequence. Unity’s native 2D Animation package is my preferred workflow, though I’m open to Spine or DragonBones if you can export flawless Unity prefabs. I’ll supply layered PSDs or high-resolution PNGs; you return a prefab that drops straight into my scene, already linked to an Animator Controller with transitions between Idle → Draw → Release → back to Idle. Deliverables (acceptance criteria) • Animator Co...
Skills and categories
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